This post is part of an eleven-part series entitled Cyber Civil Rights. Click here for a PDF version of the entire Cyber Civil Rights series. Click here for a PDF version of this post.
By Jacqueline D. Lipton, Ph.D.†
Introduction
Web 2.0 technologies pose new challenges for the legal system, distinct from those that arose in the early days of the Internet. Web 2.0 is characterized by participatory interactive technologies such as online social networks (such as Facebook and MySpace), massive online multiplayer games (such as Second Life and World of Warcraft) and wikis (such as Wikipedia and Wikinews). The participatory nature of these platforms makes it more difficult to classify online participants as either information content providers or consumers—classifications that were fairly typical of earlier technologies. Content providers were generally held liable if they infringed laws relating to copyrights, trademarks, occasionally patents, defamation, and privacy rights. Consumers generally avoided such liability. However, as consumers increasingly became content providers themselves—on early file sharing platforms such as Napster, for example—the lines between production, distribution and consumption of online information became blurred.
This aggregation of online roles is readily apparent in the context of online social networks (OSNs) such as Facebook and MySpace. While the OSN provider is the entity that makes available the platform for online interaction, the members take on the various roles of content creator, distributor, and consumer. Members are also the subjects of much online content shared on OSNs: for example, a Facebook member (or even a non-member) may easily become the subject of gossip and pictures created and distributed by OSN members over the network. Because of the wide scale sharing of information about private individuals on OSNs, commentators have begun to raise concerns about privacy in this context.[1] Individual privacy rights, difficult to protect at the best of times, are easily reduced to almost nothing in the context of OSN interactions.
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